About The Book
Computer Architecture: From Microprocessors to Supercomputers provides a comprehensive introduction to computer architecture, covering topics from the...
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design of simple microprocessors to techniques used in the most advanced supercomputers. The book covers a wide array of topics and links computer architecture to other sub-fields of computing; emphasizing both underlying theory and actual designs. The material is presented in lecture-sized chapters that make it easy for students to understand the relationships of various topics and see the big picture. The text is divided into seven parts, each with four chapters. Part I provides context and reviews prerequisite topics such as digital computer technology and computer system performance. Part II discusses instruction-set architecture (ISA). The next two parts cover the central processing unit (CPU). Part III describes the structure of arithmetic/logic units (ALUs) and Part IV is devoted to data path and control circuits. Part V deals with the memory system. Part VI covers input/output and interfacing topics and Part VII introduces advanced architectures. Computer Architecture: From Microprocessors to Supercomputers is designed for an introductory course in computer architecture. It is suitable for students majoring in electrical engineering, computer science, or computer engineering. Features BLProvides a large number of clever and often original applications, examples, and illustrations drawn from economics, political science, and biology BLContains more than 280 exercises--many classroom-tested--that are applicable to real-world issues BLExplains game theory at a level suitable for undergraduates and includes chapters on evolutionary equilibrium, repeated games, and strategic and axiomatic bargaining theory BLEmploys consistent use of notation and terminology An Instructors Manual (0-19-522213-X) and CD with PowerPointsRG are available to adopters.
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