About The Book
Foreword by Tom Miller Developer, XNA Game Studio Express, Microsoft Corporation  Microsoft XNA Unleashed provides comprehensive coverage and...
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solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chad’s website devoted to the XNA Framework can be found at www.xnaessentials.com.   Learn how to install and use XNA Game Studio Express  Discover how to build, deploy, and debug games for the Xbox 360 and Windows  Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSL  Learn how to create game components and game services  Delve into performance tuning techniques  Discover how to extend the Content Pipeline  Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to games  Create a full 2D parallax side-scroller game  Discover how to use sprite batches  Learn to make the most of sprite fonts  Create 2D components such as splash screens and progress bars  Examine the different sprite batch blending modes  Discover 2D cel animation  Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effects  Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much more  CD-ROM includes • All C# examples and source code presented in this book. • Explosion Generator tool for generating explosion animations.  Introduction                 Part I     Get Up and Running with XNA on Your PC and Xbox 360 1             Introducing XNA and XNA Game Studio Express                       2             XNA and the Xbox 360              3             Performance Considerations    Part II    Understanding XNA Basics 4             Creating 3D Objects                      5             Input Devices and Cameras     Part III   Content Pipeline 6             Loading and Texturing 3D Objects             7             Sound and Music     8             Extending the Content Pipeline                  Part IV  2D in XNA 9             2D Basics                       10          2D Effects                     11          Creating a 2D Game               Part V   High Level Shader Language 12          HLSL Basics          13          Advanced HLSL    Part VI  Physics and Artificial Intelligence 14          Physics Basics 15          Finite State Machines and Game State Management  16          AI Algorithms Part VII 3D Effects 17          Advanced Texturing Techniques 18          Special Effects 19          Particle System Part VIII Putting It Into Practice 20          Creating a 3D Game 21          Improving the Game 22          Finishing Touches Index  Â
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